
Cyte-09 — Spotter
Steel Path build. Three antennas, squad-wide weak points through walls, punch-through on your guns. You are the radar.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Squads, Murmur tiles, anyone who wants the cell to click glowing bits
Wrong drop or mechanic?
Why this build?
Steel Path for Squads, Murmur tiles, anyone who wants the cell to click glowing bits
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Seek is one of the best damage buffs in the game and it looks like a scanner. Use it like Sonar.
- Range on antennas is more damage than another personal gun mod.
- If the squad will not shoot weak points, swap to Neutralizer and shoot them yourself.
Don’t use this for: solo level-cap · ability-nuke as the damage
Stronger mods, Arcanes, real synergy
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Punch-through primary — Punch-through is free while an antenna lives. Bring something that enjoys corridors.
Alternative if…
- Star Chart only → First Scope
- This is too much Forma / cost → First Scope — Star Chart
- You wanted the ability loop, not guns → First Scope
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/3 · required — 3 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 3 Forma · Reactor · 2 shards · 3 specialised mods. Typical farm ~1–2 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: The Neutralizer — Optimised
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
The Neutralizer — OptimisedPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Growing PowerThe Silver Grove quest
- After that3 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalSpotterSteel Path · Advanced · 3 Forma
Upgrade from here
The Neutralizer — Optimised
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open The Neutralizer — OptimisedHelminth & shards
What to put on the body
- 3 Crimson · Strength — Squad weak-point damage is your Strength.Archon locked
- 1 Amber · Casting Speed — Plant antennas faster.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
You are the radar. The squad has guns.
- Time to a playable copy
- After Overextended and a Stretch.
- First mission to practice in
- A Defense. Plant antennas on both lanes.
2 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Radar loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Plant Seek (1) covering the lane, the objective, and the spawn. Three max.
- 2Evade (3) so you do not die while you play radar.
- 3Tell the squad to shoot the glow. That is a Strength-scaled weak-point multiplier on every gun in the cell.
- 4Resupply yourself. Neutralizer optional.
First mission — press these buttons
- 1
Three antennas
1Cover the objective, the spawn, the hallway. Max three.
- 2
Tell people to shoot the glow
That multiplier is your Strength. Evade so you live.
Common mistakes
One antenna in your pocket
Plant all three. They are free radar.
When this feels easy
- 1Strength shardsSeek's bonus is the product you sell.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
16 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●cyte-09frame
- 2○Growing Powermod
- 3○Cunning Driftmod
- 4○Overextendedmod
- 5○Stretchmod
- 6○Blind Ragemod
- 7○Primed Continuitymod
- 8○Intensifymod
- 9○Primed Flowmod
- 10○Rolling Guardmod
- 11○Molt Augmentedarcane
- 12○Arcane Crepusculararcane
- 13○Crimson · Strengthshard
- 14○Amber · Casting Speedshard
- 15○Steel Pathunlock
- 16○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Cunning Driftmissing · Lua Halls of Ascension

Stretchmissing · Enemy drops
Blind Ragemissing · Run Orokin Vaults
Primed Continuitymissing · Wait for Baro Ki'Teer
Intensifymissing · Fight Lieutenant Lech Kril
Primed Flowmissing · Baro Ki'Teer
- Rolling Guard
missing · Arbitrations
Recommended
Optional
Crimson · Strengthmissing · Netracells / Archon Hunt / Bird 3
Squad weak-point damage is your Strength.

Strength
~200% Seek weak-point bonus
Duration
155% antenna life
Range
200% with Overextended — antennas cover tilesets
Max three antennas. Pulse every 3 s. Strength is the weak-point multiplier the squad spends.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 169%
- Duration
- 155%
- Range
- 250%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 50 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Cyte-09 mods
- Aura
Growing PowerSilver Grove - Exilus
Cunning DriftLua - 1
OverextendedSeek range is the product.Orokin Vaults - 2
StretchDrops - 3
Blind RageVaults - 4
Primed ContinuityBaro - 5
IntensifyDrops - 6
Primed FlowBaro - 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Cunning Drift | Lua | |
| 1 | OverextendedSeek range is the product. | Orokin Vaults | |
| 2 | Stretch | Drops | |
| 3 | Blind Rage | Vaults | |
| 4 | Primed Continuity | Baro | |
| 5 | Intensify | Drops | |
| 6 | Primed Flow | Baro | |
| 7 | Rolling Guard | Arbitrations |
Punch-through primary
Punch-through is free while an antenna lives. Bring something that enjoys corridors.
Arcanes
Molt Augmented
Strength stacks. Seek's bonus climbs.
Zariman
Arcane Crepuscular
You still live in Evade.
Duviri
Archon shards
- 1
Crimson · StrengthSquad weak-point damage is your Strength.3 · Netracells - 2
Amber · Casting SpeedPlant antennas faster.1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthSquad weak-point damage is your Strength. | 3 | Netracells | |
| 2 | Amber · Casting SpeedPlant antennas faster. | 1 | EDA |