
Cyte-09 — The Neutralizer
Endgame build. Exalted sniper. Ricochets jump weak point to weak point. Resupply's sniper bonus is the damage. This is the identity.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
endgame / endurance, long tiles, anyone who actually wants to press 4
Wrong drop or mechanic?
Don’t build this yet
First Scope first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First ScopeWhy this build?
Endgame for endgame / endurance, long tiles, anyone who actually wants to press 4
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Neutralizer is a real exalted sniper as of 1999. Empty grid = a toy. Modded grid = rooms vanish.
- Resupply's sniper double bonus is why you do not press R.
- Passive weak-point kills stack crit chance for the whole mission. Sit in tiles and farm the stack.
Don’t use this for: Star Chart only · new accounts · ability-nuke as the damage
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Neutralizer (exalted sniper) — Open Neutralize's own gun grid. Spectral Serration (you are invisible), Primary Acuity, Critical Delay, Vital Sense, a 90% elemental, Hammer Shot. This grid is the build.
Alternative if…
- Star Chart only → First Scope
- New account or low investment → First Scope
- This is too much Forma / cost → The Neutralizer — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/17 · required — 0/17 named
- Forma 0/6 · required — 6 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 6 Forma · Reactor · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First ScopeThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Dead EyeConclave / Nightwave
- After that5–6 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalThe Neutralizer — EndgameEndgame · Endgame · 5–6 Forma
Helminth & shards
What to put on the body
- 2–3 Tauforged Crimson · Strength — Seek's weak-point bonus and Neutralizer damage both scale.Archon locked
- 1 Tauforged Amber · Casting Speed — Resupply is your reload.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Dead Eye
One named gap. Conclave / Nightwave
60 minutes
Dead Eye, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Dead Eye
Conclave / Nightwave
Who this is for
Play this build from zero
You forma'd the Neutralizer and want tiles to ricochet to death.
- Time to a playable copy
- After Spectral Serration / Acuity and a few Neutralizer forma.
- First mission to practice in
- Steel Path Exterminate with corridors.
3 button drills · 21 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Ricochet loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Seek (1) down a hallway. Up to three antennas. Punch-through on, weak points painted through walls.
- 2Evade (3). Crepuscular and Spectral Serration turn on.
- 3Neutralize (4). Alt-fire Cold nade to freeze a clump. Primary fire the glow. Ricochets hunt the next weak point.
- 4Resupply (2) instead of R. Reloading the sniper yourself strips the elemental bonus.
First mission — press these buttons
- 1
Antennas, then cloak
1 31 down the hall, 3 to vanish.
- 2
Scope out
44. Alt-fire freeze, primary the glow. Ricochets hop.
- 3
Tap 2, never R
Sniper bonus is doubled. Keep it.
Common mistakes
Empty exalted grid
Unmodded Neutralizer tickles Steel Path. Mod it or Helminth it.
When this feels easy
- 1Crepuscular + RageBoth key off headshots and invis.
Parts checklist
0 of 21 owned. Tap How on anything you still need.
Dependencies
24 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●cyte-09frame
- 2○Dead Eyemod
- 3○Power Driftmod
- 4○Blind Ragemod
- 5○Umbral Intensifymod
- 6○Primed Continuitymod
- 7○Stretchmod
- 8○Primed Flowmod
- 9○Narrow Mindedmod
- 10○Rolling Guardmod
- 11○Spectral Serrationmod
- 12○Primary Acuitymod
- 13○Critical Delaymod
- 14○Vital Sensemod
- 15○Hammer Shotmod
- 16○Stormbringermod
- 17○Speed Triggermod
- 18○Target Acquiredmod
- 19○Arcane Crepusculararcane
- 20○Arcane Ragearcane
- 21○Crimson · Strengthshard
- 22○Amber · Casting Speedshard
- 23○Steel Pathunlock
- 24○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
- Dead Eye
missing · Conclave / Nightwave
Power Driftmissing · Unlock Lua
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Primed Continuitymissing · Wait for Baro Ki'Teer
Stretchmissing · Enemy drops
Primed Flowmissing · Baro Ki'Teer
- Rolling Guard
missing · Arbitrations
- Primary Acuity
missing · 1999 / trade
Weak-point crit. Locks multishot — you do not want it on a ricochet sniper anyway.
- Critical Delay
missing · Drops
- Vital Sense
missing · Drops
- Hammer Shot
missing · Drops
- Speed Trigger
missing · Drops
Recommended
Optional
Crimson · Strengthmissing · Netracells / Archon Hunt / Bird 3
Seek's weak-point bonus and Neutralizer damage both scale.

Watch it played
YouTube for this loadout
Cyte-09 is a one shot MASTER
Seek, Neutralize, Evade. The 1999 sniper kit, not a generic gun platform recap.
Strength
~220–280% Seek bonus + Neutralizer damage
Duration
180%+ Evade
Range
160%+ Seek distance and ricochet
Resupply doubles its bonus on snipers. Neutralizer is a sniper. Do not reload — Resupply.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 258%
- Duration
- 254%
- Range
- 79%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 54 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 151
- Crit
- 36% × 5.60
- Status
- 47%
- Fire rate
- 13.41
- Multishot
- 1.00
- Avg hit
- 400
- Arsenal DPS
- 5361
Toggle common mods
Cyte-09 mods
- AuraDead EyeConclave / Nightwave
- Exilus
Power DriftVaults / Lua - 1
Blind RageOrokin Vaults - 2
Umbral IntensifyThe Sacrifice - 3
Primed ContinuityBaro Ki'Teer - 4
StretchDrops - 5
Primed FlowBaro / relics - 6Narrow MindedEvade duration. Range loss is real — keep Stretch.Orokin Vaults
- 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Dead Eye | Conclave / Nightwave | |
| Exilus | Power Drift | Vaults / Lua | |
| 1 | Blind Rage | Orokin Vaults | |
| 2 | Umbral Intensify | The Sacrifice | |
| 3 | Primed Continuity | Baro Ki'Teer | |
| 4 | Stretch | Drops | |
| 5 | Primed Flow | Baro / relics | |
| 6 | Narrow Minded Evade duration. Range loss is real — keep Stretch. | Orokin Vaults | |
| 7 | Rolling Guard | Arbitrations |
Neutralizer (exalted sniper)
- 1Spectral SerrationHuge damage while invisible. Evade is the on-switch.1999 / trade
- 2Primary AcuityWeak-point crit. Locks multishot — you do not want it on a ricochet sniper anyway.1999 / trade
- 3Critical DelayDrops
- 4Vital SenseDrops
- 5Hammer ShotDrops
- 6StormbringerOr Hellfire / Infected Clip. Resupply adds a second element.Drops
- 7Speed TriggerDrops
- 8Target AcquiredSniper combo. Neutralizer is a sniper.Drops
| Slot | Mod | Source | How |
|---|---|---|---|
| 1 | Spectral Serration Huge damage while invisible. Evade is the on-switch. | 1999 / trade | |
| 2 | Primary Acuity Weak-point crit. Locks multishot — you do not want it on a ricochet sniper anyway. | 1999 / trade | |
| 3 | Critical Delay | Drops | |
| 4 | Vital Sense | Drops | |
| 5 | Hammer Shot | Drops | |
| 6 | Stormbringer Or Hellfire / Infected Clip. Resupply adds a second element. | Drops | |
| 7 | Speed Trigger | Drops | |
| 8 | Target Acquired Sniper combo. Neutralizer is a sniper. | Drops |
Arcanes
Arcane Crepuscular
Crit and damage while Evade is up.
Duviri / trade
Arcane Rage
Primary damage on headshots. Neutralizer is a primary.
Eidolon / trade
Archon shards
- 1
Tauforged Crimson · StrengthSeek's weak-point bonus and Neutralizer damage both scale.2–3 · Netracells - 2
Tauforged Amber · Casting SpeedResupply is your reload.1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Tauforged Crimson · StrengthSeek's weak-point bonus and Neutralizer damage both scale. | 2–3 | Netracells | |
| 2 | Tauforged Amber · Casting SpeedResupply is your reload. | 1 | EDA |