Caliban
Caliban builds
Razor Mortar — Endgame
Endgame5–6 FormaEndgameMedium confidenceSteel PathShards optional

CalibanRazor Mortar

Endgame build. Ortholysts with Razor Mortar. Gyre groups, they mortar, Fusion Strike strips the pile.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

endgame / endurance general, the 2025–2026 Caliban Prime identity

Wrong drop or mechanic?

Don’t build this yet

First Brood first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Brood

Why this build?

Endgame for endgame / endurance general, the 2025–2026 Caliban Prime identity

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel Path
  • Razor Mortar is the Caliban augment. Ortholysts are the summon you build this around.
  • 200% Strength is the Fusion Strike full-strip line.
  • Overextended looks painful. Range is every ability.

Don’t use this for: Star Chart only · new accounts

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: SummonsOrtholysts are the gun Sentients. Razor Mortar makes them focus the Gyre pile with Electricity damage and fire rate. Arcane Camisado stacks summon damage as they get kills.

Alternative if…

My test

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Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/6 · required6 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 6 Forma · Reactor · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First BroodThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Growing PowerThe Silver Grove quest
  3. After that5–6 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalRazor Mortar — EndgameEndgame · Endgame · 5–6 Forma

Farm the gap

Helminth & shards

What to put on the body

  • 2–3 Tauforged Crimson · StrengthPay back Overextended, hit 200% strip.Archon locked
  • 1 Tauforged Amber · Casting SpeedGyre spam.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Steel Path. Mortar is bought. You want the brood to kill.

Time to a playable copy
After Razor Mortar and ~200% Strength.
First mission to practice in
SP Exterminate. You want clumps.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Mortar loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Summon Ortholysts. Wait a beat for Camisado if you can.
  2. 2Wrath (2) the pack.
  3. 3Gyre (1) — group, shields, Mortar proc.
  4. 4Fusion Strike (4) the ball. Strip field lingers. Repeat Gyre.

First mission — press these buttons

  1. 1

    Brood out

    3

    Wait a second if you run Camisado.

  2. 2

    Wrath, Gyre, Strike

    1

    Lift, group, strip. Ortholysts mortar the ball.

Common mistakes

  • Gyre into empty air

    Mortar needs a group. Wrath or a hallway first.

When this feels easy

  1. 1CamisadoDon't recast summons every room. Let the arcane stack.
  2. 2Strength shardsPay back Overextended.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1calibanframe
  2. 2Growing Powermod
  3. 3Cunning Driftmod
  4. 4Razor Mortaraugment
  5. 5Blind Ragemod
  6. 6Transient Fortitudemod
  7. 7Umbral Intensifymod
  8. 8Overextendedmod
  9. 9Primed Continuitymod
  10. 10Primed Flowmod
  11. 11Arcane Camisadoarcane
  12. 12Molt Augmentedarcane
  13. 13Crimson · Strengthshard
  14. 14Amber · Casting Speedshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Camisado

    missing · 1999 / trade

    Summon damage per melee hit they land. Let them work before you recast.

  • Molt Augmented

    missing · Unlock the Zariman

    Strength. Strip and summons both want it.

Optional

Watch it played

YouTube for this loadout

All videos
The kitTheKengineer · Aug 2025

Sentient PRIME - Get more out of Caliban!

Caliban Prime rework: three summons, Razor Mortar, Fusion Strike. Post-rework only.

The kitMHBlacky · Aug 2025

I can't believe CALIBAN is META now!

Caliban Prime summons and Fusion Strike. Post-rework only.

Strength

~200%+ (full Fusion Strike strip sits at 200%)

Duration

127%+ so Progeny lasts

Range

175%+ Gyre / Mortar / Strike field

Strength triple-dips: progeny damage, Mortar electric, Wrath vulnerability, Strike strip.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
238%
Duration
128%
Range
205%
Efficiency
45%
Energy
+275%
Capacity
54 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Caliban mods

  • AuraGrowing PowerSilver Grove
  • ExilusCunning DriftLua
  • 1Razor MortarGyre groups; Ortholysts mortar the ball.The Hex / Caliban augment · 25k
  • 2Blind RageVaults
  • 3Transient FortitudeVaults
  • 4Umbral IntensifyThe Sacrifice
  • 5OverextendedRange on Gyre, Wrath, Strike. Strength shards pay it back.Vaults
  • 6Primed ContinuityBaro
  • 7Primed FlowBaro

Summons

Ortholysts are the gun Sentients. Razor Mortar makes them focus the Gyre pile with Electricity damage and fire rate. Arcane Camisado stacks summon damage as they get kills.

Arcanes

Arcane Camisado

Summon damage per melee hit they land. Let them work before you recast.

1999 / trade

Molt Augmented

Strength. Strip and summons both want it.

Zariman

Archon shards

  • 1Tauforged Crimson · StrengthPay back Overextended, hit 200% strip.2–3 · Netracells
  • 2Tauforged Amber · Casting SpeedGyre spam.1 · EDA
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