Caliban Prime · The kit
Summon, spin, strip
Caliban is a summoner with a shield-gating spin and a 200% Strength strip. Lethal Progeny is the kit. Fusion Strike is the zone. Wrath is optional CC.
Health
270 → 370
Shields
550 → 650
Armor
290 → 390
Energy
140 → 190

Adaptive Resistance
Allies in Affinity range gain resistance to the damage types they are currently taking. The brood and the squad both get it. Stand near people.
Razor Gyre
25 · refunds on hitA vortex dash that inflicts Tau (makes other statuses more likely), refunds energy, and restores health/shields per enemy. Razor Mortar groups the victims and buffs Ortholysts. This is survivability and setup, not a nuke.
- Cost
- 25, refunds
- Tau
- Status vulnerability
Sentient Wrath
50Smash. Wave of destruction, then a lift that amps damage taken. Strength scales the vulnerability. Great in Exterminate, sometimes annoying on Defense timers — Nourish is the usual replacement.
- Cost
- 50
- Helminth
- Optional dump
Lethal Progeny
75Ortholysts: guns, Tau, Mortar synergy. Conculysts: melee, copy Fusion Strike. Summulysts: summon Choralysts, squad shields. Damage scales with Strength. Camisado makes them snowball. Recast before they die.
- Cost
- 75
- Cycle
- Hold 3
Fusion Strike
100Converge beams on a point. Armor and shields strip, enemies detonate, a field remains. Conculysts copy it. Expensive. The lingering strip is the reason to press it, not the explosion damage.
- Cost
- 100
- Full strip
- 200% Strength
The Caliban loop
01
Summons up.
02
Gyre for shields and grouping.
03
Wrath or Nourish.
04
Strike the pile if it still has armor.
Augments
Razor Gyre
Razor Mortar
Gyre groups enemies. Ortholysts gain Electricity damage and fire rate vs the group.
Caliban's syndicate / The Hex · 25,000
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Sentient PRIME - Get more out of Caliban!
Caliban Prime rework: three summons, Razor Mortar, Fusion Strike. Post-rework only.
I can't believe CALIBAN is META now!
Caliban Prime summons and Fusion Strike. Post-rework only.