Atlas
Atlas builds
Geological Survey
Endgame5 FormaEndgameMedium confidenceFarmingHelminthShards optional

AtlasGeological Survey

Endgame build. Lycath's Hunt or high Strength Petrify. Punches that print orbs and mods.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Farming runs, people who already kill the map and want more drops

Wrong drop or mechanic?

Don’t build this yet

First Punches first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Punches

Why this build?

Endgame for Farming runs, people who already kill the map and want more drops

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Farming
  • Lycath's Hunt plus exalted melee is infinite energy.
  • This is a farm config. Take Heap to actual war.
  • Five Strength shards is a flex, not a requirement.

Don’t use this for: timed Exterminate as the damage · players without Helminth

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Landslide FistsStatus melee so Hunt's 5-status clause extends. Influence optional.

Alternative if…

My test

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Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Lycath's Hunt (Voruna)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · Helminth (Lycath's Hunt (Voruna)) · 1 shard · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First PunchesThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Steel ChargeInvasion / Nightwave
  3. After that5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalGeological SurveyEndgame · Endgame · 5 Forma

Farm the gap

  • Punch augmentsPath of Statues · Rubble Heap · Rumbled · Titanic Rumbler

Helminth & shards

What to put on the body

Lycath's Hunt (Voruna) over Tectonics (2)

Melee (and exalted) kills drop health orbs. Equilibrium turns that into infinite energy and more punches.

Helminth is locked. Tick it on Progress before you subsume.

  • 5 Tauforged Crimson · StrengthOnly if you are doing the 400% loot-chance line. Otherwise 2 is plenty.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Steel Charge

    One named gap. Invasion / Nightwave

  2. 60 minutes

    Steel Charge, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Lycath's Hunt (Voruna)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You already kill the map. You want orbs and loot.

Time to a playable copy
After Lycath's Hunt subsume.
First mission to practice in
A long Survival you intended to farm anyway.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Loot loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Hunt (2) on cooldown.
  2. 2Punch everything. Orbs drop. Equilibrium feeds 1.
  3. 3Petrify when you want a rubble bomb of health.
  4. 4You never run out of energy if you keep hitting.

First mission — press these buttons

  1. 1

    Hunt on

    2

    2. Melee kills drop health orbs.

  2. 2

    Punch for orbs

    Equilibrium turns every orb into energy. Infinite 1.

Common mistakes

  • Forgetting Hunt expired

    Orbs stop. Recast.

When this feels easy

  1. 1Do not five-shard this unless you like the memeTwo Strength shards plus Heap is a better war config.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

17 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1atlasframe
  2. 2Steel Chargemod
  3. 3Power Driftmod
  4. 4Blind Ragemod
  5. 5Umbral Intensifymod
  6. 6Equilibriummod
  7. 7Archon Stretchmod
  8. 8Path of Statuesaugment
  9. 9Natural Talentmod
  10. 10Primed Continuitymod
  11. 11Arcane Batteryarcane
  12. 12Molt Augmentedarcane
  13. 13Crimson · Strengthshard
  14. 14Lycath's Hunthelminth
  15. 15Helminth · Lycath's Hunt (Voruna)unlock
  16. 16Steel Pathunlock
  17. 17Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

Optional

  • Crimson · Strength

    missing · Netracells / Archon Hunt / Bird 3

    Only if you are doing the 400% loot-chance line. Otherwise 2 is plenty.

Helminth

Subsume Lycath's Hunt (Voruna) over Tectonics (2)

Melee (and exalted) kills drop health orbs. Equilibrium turns that into infinite energy and more punches.

Strength

~400% with Molt Augmented + 5 Crimson if you want loot-chance Petrify shenanigans

Duration

155%

Range

145%

Hunt plus Equilibrium is the engine. Strength is greed.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
258%
Duration
155%
Range
145%
Efficiency
45%
Energy
+2%
Capacity
53 / 69

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Atlas mods

  • AuraSteel ChargeInvasion
  • ExilusPower DriftVaults
  • 1Blind RageVaults
  • 2Umbral IntensifyThe Sacrifice
  • 3EquilibriumThe New Strange
  • 4Archon StretchKahl
  • 5Path of StatuesSteel Meridian / Red Veil
  • 6Natural TalentPunch fasterOrokin Vaults
  • 7Primed ContinuityBaro

Landslide Fists

Status melee so Hunt's 5-status clause extends. Influence optional.

Arcanes

Arcane Battery

Energy from rubble armor

Duviri

Molt Augmented

Strength / loot math

Zariman

Archon shards

  • 1Crimson · StrengthOnly if you are doing the 400% loot-chance line. Otherwise 2 is plenty.5 Tauforged · EDA
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