Uriel
Uriel builds
Heretic's Roar
Endgame5 FormaEndgameMedium confidenceSteel PathHelminthShards optional

UrielHeretic's Roar

Endgame build. Roar has to replace Demonium. You give up the best charger. Brightbonnet or Nourish over Infernalis is the usual 'keep 3' path — this one is the greedy damage buff.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Weapon-plus-ring hybrids who already charge Brimstone from demon passives

Wrong drop or mechanic?

Don’t build this yet

First Fiends first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Fiends

Why this build?

Endgame for Weapon-plus-ring hybrids who already charge Brimstone from demon passives

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel Path
  • You cannot put Roar over 1 or 2. DE locked damage buffs to Demonium. This config exists because of that rule.
  • If charge feels awful, subsume Brightbonnet or Nourish over Infernalis instead and keep 3.
  • Camisado plus living demons is the only reason the meter still moves.

Don’t use this for: players without Helminth

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Heat weapon stillSame Sobek / Heat primary as the weapon config. Roar double-dips Heat. Recast Roar on the timer.

Alternative if…

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Readiness

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  • Required mods 0/9 · required0/9 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Roar (Rhino)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · Helminth (Roar (Rhino)) · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First FiendsThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Growing PowerThe Silver Grove quest
  3. After that5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalHeretic's RoarEndgame · Endgame · 5 Forma

Farm the gap

Helminth & shards

What to put on the body

Roar (Rhino) over Demonium (3)

Damage-buff Helminths are locked to the Demonium slot. Roar multiplies Brimstone and the gun. You charge 4 slower — Catenach chains, Gulphagor circles, and Vythelas runes have to do the meter.

Helminth is locked. Tick it on Progress before you subsume.

  • 3–5 Tauforged Crimson · StrengthRoar and Brimstone both want it.Archon locked
  • 1 Amber · Casting SpeedRoar on tempo. Remedium still happens.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Roar (Rhino)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You know damage buffs can only replace Demonium and you want Roar anyway.

Time to a playable copy
After Helminth Roar over 3, plus Camisado so charge still exists.
First mission to practice in
SP Exterminate. Charge will be slower. The ring should hit harder.

2 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Roar loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Infernalis (1) on. Demons still work — they unlocked from their abilities even if 3 is gone.
  2. 2Roar (3). Shoot and let Catenach spread the damage.
  3. 3Remedium (2) religiously. Charge now depends on living demons, not soul bombs.
  4. 4Brimstone (4) when it finally fills. It should delete because Roar is on it.

First mission — press these buttons

  1. 1

    Roar, then let demons work

    3

    Catenach and Gulphagor have to fill Brimstone now. Do not stare at an empty meter and recast Roar forever.

  2. 2

    Ring with Roar on it

    4

    4. It should be ugly.

Common mistakes

  • Helminth 1 and expecting Roar

    It will refuse. Damage buffs go on 3.

When this feels easy

  1. 1If charge is miserable, undo thisBrightbonnet over 1 keeps Demonium. That is the other Helminth.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Growing Power

    missing · The Silver Grove quest

  • Power Drift

    missing · Unlock Lua

  • Archon Vitality

    missing · Kahl’s Garrison

  • Blind Rage

    missing · Run Orokin Vaults

  • Umbral Intensify

    missing · Finish The Sacrifice

  • Primed Continuity

    missing · Wait for Baro Ki'Teer

  • Stretch

    missing · Enemy drops

  • Primed Flow

    missing · Baro Ki'Teer

  • Equilibrium

    missing · The New Strange / drops

  • Roar (Rhino)

    missing · Own Rhino

    Damage-buff Helminths are locked to the Demonium slot. Roar multiplies Brimstone and the gun. You charge 4 slower — Catenach chains, Gulphagor circles, and Vythelas runes have to do the meter.

Recommended

  • Molt Augmented

    missing · Unlock the Zariman

    Kills add Strength. Roar snapshot-ish greed.

  • Arcane Camisado

    missing · 1999 / trade

    Keep the demons killing so charge still happens.

Optional

Helminth

Subsume Roar (Rhino) over Demonium (3)

Damage-buff Helminths are locked to the Demonium slot. Roar multiplies Brimstone and the gun. You charge 4 slower — Catenach chains, Gulphagor circles, and Vythelas runes have to do the meter.

Strength

~280%+

Duration

155%+ for Roar and Brimstone

Range

175%+

You lost Demonium spam. Charge is slower. Strength has to make each ring hit harder.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
258%
Duration
155%
Range
145%
Efficiency
45%
Energy
+275%
Capacity
55 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Uriel mods

  • AuraGrowing PowerSilver Grove
  • ExilusPower DriftVaults / Lua
  • 1Archon VitalityKahl
  • 2Blind RageOrokin Vaults
  • 3Umbral IntensifyThe Sacrifice
  • 4Primed ContinuityBaro
  • 5StretchDrops
  • 6Primed FlowBaro
  • 7EquilibriumThe New Strange

Heat weapon still

Same Sobek / Heat primary as the weapon config. Roar double-dips Heat. Recast Roar on the timer.

Arcanes

Molt Augmented

Kills add Strength. Roar snapshot-ish greed.

Zariman

Arcane Camisado

Keep the demons killing so charge still happens.

1999 / Descendia

Archon shards

  • 1Crimson · StrengthRoar and Brimstone both want it.3–5 Tauforged · EDA
  • 2Amber · Casting SpeedRoar on tempo. Remedium still happens.1 · EDA
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