Temple
Temple builds
Ripper's Wail
Steel Path3–4 FormaAdvancedMedium confidenceDefenseShards optional

TempleRipper's Wail

Steel Path build. Wail is invuln, a heal, and a stacking Heat rider for the whole affinity circle. You are the band's amp.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Squad Heat inherit, Defense, people who picked Temple to buff guns not to solo

Wrong drop or mechanic?

Why this build?

Steel Path for Squad Heat inherit, Defense, people who picked Temple to buff guns not to solo

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Defense
  • Ripper's Wail is a squad Heat engine, not just a panic i-frame.
  • On-beat is longer invuln. Off-beat Wail is how you get downed during the animation.
  • This is the Defense / squad config. Take Solo to Exterminate.

Don’t use this for: Capture / short missions · Exterminate speedruns · solo level-cap

Stronger mods, Arcanes, real synergy

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Squad Heat weaponsTell the cell to bring Heat. Every on-beat ability hit that connects grows the rider. You are a walking Heat primer.

Alternative if…

My test

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Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Exalted Solo — Optimised

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Exalted Solo — Optimised

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Growing PowerThe Silver Grove quest
  2. After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterAzure · DurationHelminth and shards are the last rungs. They are not the Starter.
  4. FinalRipper's WailSteel Path · Advanced · 3–4 Forma

Upgrade from here

Exalted Solo — Optimised

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Exalted Solo — Optimised

Helminth & shards

What to put on the body

  • 2–3 Azure · DurationWail uptime.Archon locked
  • 1 Amber · Casting SpeedHit the invuln window.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Squad brought Heat guns. You are the amp.

Time to a playable copy
After Duration is stacked.
First mission to practice in
A Defense. Stand on the point, recast Wail on beat.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Amp loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Wail (3) on the beat as you load in. Recast on the beat, not after it died.
  2. 2Pyrotechnics and Overdrive on beat so the Heat rider stacks. Hits must connect — don't drum into empty air.
  3. 3Stand inside affinity range of the people you are buffing. The well does not follow a Volt across the tile.
  4. 4Lizzie is optional. A Heat primary on you still eats the rider.

First mission — press these buttons

  1. 1

    Wail on spawn, on beat

    3

    The Heat rider starts at zero. Hits grow it.

  2. 2

    Connect on-beat abilities

    Empty-air drums do not stack the amp.

Common mistakes

  • Hiding two tiles away

    Affinity range is the buff. Walk with them.

When this feels easy

  1. 1Duration shardsThe whole config.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1templeframe
  2. 2Growing Powermod
  3. 3Power Driftmod
  4. 4Primed Continuitymod
  5. 5Narrow Mindedmod
  6. 6Umbral Intensifymod
  7. 7Blind Ragemod
  8. 8Primed Flowmod
  9. 9Equilibriummod
  10. 10Rolling Guardmod
  11. 11Molt Efficiencyarcane
  12. 12Arcane Energizearcane
  13. 13Azure · Durationshard
  14. 14Amber · Casting Speedshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

Optional

Strength

~180% (heal and Heat rider)

Duration

200%+ so Wail is the whole mission

Range

145% (affinity range is the buff circle)

On-beat Wail = longer invulnerability. Recast on the beat. Duration is the support mod.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
258%
Duration
254%
Range
34%
Efficiency
45%
Energy
+275%
Capacity
56 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Temple mods

  • AuraGrowing PowerSilver Grove
  • ExilusPower DriftVaults
  • 1Primed ContinuityBaro
  • 2Narrow MindedOrokin Vaults
  • 3Umbral IntensifyThe Sacrifice
  • 4Blind RageOrokin Vaults
  • 5Primed FlowBaro
  • 6EquilibriumThe New Strange
  • 7Rolling GuardWhen you miss the beat and invuln is short.Arbitrations

Squad Heat weapons

Tell the cell to bring Heat. Every on-beat ability hit that connects grows the rider. You are a walking Heat primer.

Arcanes

Molt Efficiency

Duration while you are not empty.

Zariman

Arcane Energize

Recast Wail forever.

Eidolon

Archon shards

  • 1Azure · DurationWail uptime.2–3 · Netracells
  • 2Amber · Casting SpeedHit the invuln window.1 · EDA
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