
Temple — Ripper's Wail
Steel Path build. Wail is invuln, a heal, and a stacking Heat rider for the whole affinity circle. You are the band's amp.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Squad Heat inherit, Defense, people who picked Temple to buff guns not to solo
Wrong drop or mechanic?
Why this build?
Steel Path for Squad Heat inherit, Defense, people who picked Temple to buff guns not to solo
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Ripper's Wail is a squad Heat engine, not just a panic i-frame.
- On-beat is longer invuln. Off-beat Wail is how you get downed during the animation.
- This is the Defense / squad config. Take Solo to Exterminate.
Don’t use this for: Capture / short missions · Exterminate speedruns · solo level-cap
Stronger mods, Arcanes, real synergy
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Squad Heat weapons — Tell the cell to bring Heat. Every on-beat ability hit that connects grows the rider. You are a walking Heat primer.
Alternative if…
- Star Chart only → First Backbeat
- This is too much Forma / cost → First Backbeat — Star Chart
- You wanted the ability loop, not guns → First Backbeat
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Exalted Solo — Optimised
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Exalted Solo — OptimisedPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Growing PowerThe Silver Grove quest
- After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAzure · DurationHelminth and shards are the last rungs. They are not the Starter.
- FinalRipper's WailSteel Path · Advanced · 3–4 Forma
Upgrade from here
Exalted Solo — Optimised
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Exalted Solo — OptimisedHelminth & shards
What to put on the body
- 2–3 Azure · Duration — Wail uptime.Archon locked
- 1 Amber · Casting Speed — Hit the invuln window.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
Squad brought Heat guns. You are the amp.
- Time to a playable copy
- After Duration is stacked.
- First mission to practice in
- A Defense. Stand on the point, recast Wail on beat.
2 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Amp loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Wail (3) on the beat as you load in. Recast on the beat, not after it died.
- 2Pyrotechnics and Overdrive on beat so the Heat rider stacks. Hits must connect — don't drum into empty air.
- 3Stand inside affinity range of the people you are buffing. The well does not follow a Volt across the tile.
- 4Lizzie is optional. A Heat primary on you still eats the rider.
First mission — press these buttons
- 1
Wail on spawn, on beat
3The Heat rider starts at zero. Hits grow it.
- 2
Connect on-beat abilities
Empty-air drums do not stack the amp.
Common mistakes
Hiding two tiles away
Affinity range is the buff. Walk with them.
When this feels easy
- 1Duration shardsThe whole config.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
16 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●templeframe
- 2○Growing Powermod
- 3○Power Driftmod
- 4○Primed Continuitymod
- 5○Narrow Mindedmod
- 6○Umbral Intensifymod
- 7○Blind Ragemod
- 8○Primed Flowmod
- 9○Equilibriummod
- 10○Rolling Guardmod
- 11○Molt Efficiencyarcane
- 12○Arcane Energizearcane
- 13○Azure · Durationshard
- 14○Amber · Casting Speedshard
- 15○Steel Pathunlock
- 16○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Power Driftmissing · Unlock Lua
Primed Continuitymissing · Wait for Baro Ki'Teer
- Narrow Minded
missing · Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Blind Ragemissing · Run Orokin Vaults
Primed Flowmissing · Baro Ki'Teer
- Equilibrium
missing · The New Strange / drops
Recommended
Optional
Strength
~180% (heal and Heat rider)
Duration
200%+ so Wail is the whole mission
Range
145% (affinity range is the buff circle)
On-beat Wail = longer invulnerability. Recast on the beat. Duration is the support mod.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 258%
- Duration
- 254%
- Range
- 34%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 56 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Temple mods
- Aura
Growing PowerSilver Grove - Exilus
Power DriftVaults - 1
Primed ContinuityBaro - 2Narrow MindedOrokin Vaults
- 3
Umbral IntensifyThe Sacrifice - 4
Blind RageOrokin Vaults - 5
Primed FlowBaro - 6EquilibriumThe New Strange
- 7Rolling GuardWhen you miss the beat and invuln is short.Arbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Power Drift | Vaults | |
| 1 | Primed Continuity | Baro | |
| 2 | Narrow Minded | Orokin Vaults | |
| 3 | Umbral Intensify | The Sacrifice | |
| 4 | Blind Rage | Orokin Vaults | |
| 5 | Primed Flow | Baro | |
| 6 | Equilibrium | The New Strange | |
| 7 | Rolling Guard When you miss the beat and invuln is short. | Arbitrations |
Squad Heat weapons
Tell the cell to bring Heat. Every on-beat ability hit that connects grows the rider. You are a walking Heat primer.
Arcanes
Molt Efficiency
Duration while you are not empty.
Zariman
Arcane Energize
Recast Wail forever.
Eidolon
Archon shards
- 1
Azure · DurationWail uptime.2–3 · Netracells - 2
Amber · Casting SpeedHit the invuln window.1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Azure · DurationWail uptime. | 2–3 | Netracells | |
| 2 | Amber · Casting SpeedHit the invuln window. | 1 | EDA |