
Temple — Overdrive Guns
Endgame build. Nourish over Pyrotechnics. Overdrive makes the tile crit-vulnerable. Wail adds Heat. Your Incarnon does the concert.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Incarnon primaries, crit guns, people who wanted the metronome on a weapon platform
Wrong drop or mechanic?
Don’t build this yet
First Backbeat first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First BackbeatWhy this build?
Endgame for Incarnon primaries, crit guns, people who wanted the metronome on a weapon platform
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- This is the Helminth Temple. Pillars were the caster identity. Guns are this one.
- Overdrive's on-beat double crit chance is a squad debuff. Missing the beat halves the reason you subsumed.
- Keep Lizzie on Config A. Do not half-mod both.
Don’t use this for: ability-nuke as the damage · players without Helminth
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Primary (the actual build) — A crit primary. Overdrive's on-beat double crit chance is a room debuff. Wail's Heat rider sits on the gun. Lizzie can stay holstered.
Alternative if…
- You don’t have Helminth yet → First Backbeat
- Star Chart only → First Backbeat
- New account or low investment → First Backbeat
- This is too much Forma / cost → Exalted Solo — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Nourish (Grendel) or Roar (Rhino)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · Helminth (Nourish (Grendel) or Roar (Rhino)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First BackbeatThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalOverdrive GunsEndgame · Endgame · 4 Forma
Helminth & shards
What to put on the body
Nourish (Grendel) or Roar (Rhino) over Pyrotechnics (1)
Pillars are caster Temple. You came to shoot. Nourish is Viral plus energy. Roar if you want the faction multiplier on top of Overdrive's crit vuln. Cast the subsume on the beat anyway — Efficiency still applies.
Helminth is locked. Tick it on Progress before you subsume.
- 3 Crimson · Strength — Overdrive and Nourish/Roar.Archon locked
- 2 Violet · Primary crit / electric — The gun is the nuke.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Nourish (Grendel) or Roar (Rhino)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
You Helminthed pillars because the Incarnon was always the plan.
- Time to a playable copy
- After Nourish or Roar is on 1.
- First mission to practice in
- A long Survival with a crit primary.
1 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Amp-gun loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Wail (3) on beat.
- 2Nourish or Roar (1) on beat. Overdrive (2) on beat. Both icons on.
- 3Shoot the vulnerable tile. Recast 2 before the crit window dies.
- 44 is still legal if the charge is up. This config did not forma Lizzie — skip it.
First mission — press these buttons
- 1
Three on-beat buffs, then hold fire
2Wail, subsume, Overdrive. Recast 2 when the vuln dies.
Common mistakes
Off-beat Overdrive
You halved the crit chance you came for. Wait the tick.
When this feels easy
- 1Violet primary shardsThe gun is the nuke.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
19 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●templeframe
- 2○Growing Powermod
- 3○Power Driftmod
- 4○Blind Ragemod
- 5○Umbral Intensifymod
- 6○Primed Continuitymod
- 7○Narrow Mindedmod
- 8○Primed Flowmod
- 9○Equilibriummod
- 10○Rolling Guardmod
- 11○Arcane Ragearcane
- 12○Molt Augmentedarcane
- 13○Crimson · Strengthshard
- 14○Violet · Primary crit / electricshard
- 15○Nourishhelminth
- 16○Roar (Rhino)helminth
- 17○Helminth · Nourish (Grendel) or Roar (Rhino)unlock
- 18○Steel Pathunlock
- 19○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Power Driftmissing · Unlock Lua
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Primed Continuitymissing · Wait for Baro Ki'Teer
- Narrow Minded
missing · Orokin Vaults
Primed Flowmissing · Baro Ki'Teer
- Equilibrium
missing · The New Strange / drops
- Rolling Guard
missing · Arbitrations
- Nourish
missing · Helminth
Pillars are caster Temple. You came to shoot. Nourish is Viral plus energy. Roar if you want the faction multiplier on top of Overdrive's crit vuln. Cast the subsume on the beat anyway — Efficiency still applies.
Roar (Rhino)missing · Own Rhino
Pillars are caster Temple. You came to shoot. Nourish is Viral plus energy. Roar if you want the faction multiplier on top of Overdrive's crit vuln. Cast the subsume on the beat anyway — Efficiency still applies.
Recommended
Optional
Helminth
Subsume Nourish (Grendel) or Roar (Rhino) over Pyrotechnics (1)
Pillars are caster Temple. You came to shoot. Nourish is Viral plus energy. Roar if you want the faction multiplier on top of Overdrive's crit vuln. Cast the subsume on the beat anyway — Efficiency still applies.
Strength
~220% for Overdrive vuln and Nourish/Roar
Duration
180%+ for Overdrive and Wail
Range
145%
You sold pillars. 2 and 3 are the buffs. On-beat 2 is the whole gun argument.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 258%
- Duration
- 254%
- Range
- 34%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 56 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Temple mods
- Aura
Growing PowerSilver Grove - Exilus
Power DriftVaults - 1
Blind RageOrokin Vaults - 2
Umbral IntensifyThe Sacrifice - 3
Primed ContinuityBaro - 4Narrow MindedOrokin Vaults
- 5
Primed FlowBaro - 6EquilibriumThe New Strange
- 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Power Drift | Vaults | |
| 1 | Blind Rage | Orokin Vaults | |
| 2 | Umbral Intensify | The Sacrifice | |
| 3 | Primed Continuity | Baro | |
| 4 | Narrow Minded | Orokin Vaults | |
| 5 | Primed Flow | Baro | |
| 6 | Equilibrium | The New Strange | |
| 7 | Rolling Guard | Arbitrations |
Primary (the actual build)
A crit primary. Overdrive's on-beat double crit chance is a room debuff. Wail's Heat rider sits on the gun. Lizzie can stay holstered.
Arcanes
Arcane Rage
Primary damage.
Eidolon
Molt Augmented
Strength into the two buffs.
Zariman
Archon shards
- 1
Crimson · StrengthOverdrive and Nourish/Roar.3 · Netracells - 2
Violet · Primary crit / electricThe gun is the nuke.2 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthOverdrive and Nourish/Roar. | 3 | Netracells | |
| 2 | Violet · Primary crit / electricThe gun is the nuke. | 2 | EDA |