
Nokko — First Cap
Star Chart build. Throw Brightbonnet. Stand in the pulse. Stinkbrain sleeps a pack. Reroot if you would have died. Sporespring can wait. Primed Continuity and Primed Flow are the first real upgrade — not Blind Rage.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Junctions through the Outer Terminus. Steel Path is the next card, not this one.
Wrong drop or mechanic?
Why this build?
Star Chart for Junctions through the Outer Terminus. Steel Path is the next card, not this one.
Health: Inventory unknown — Mark what you own. Until then this is a recommendation, not a test you failed.
- Brightbonnet is Nokko. Energy plus a Strength buff that the whole squad can stand in. Plant it where the fight is.
- You are not a health tank. Reroot and the passive mushroom-revive are the survivability plan.
- Sporespring waits until Range and Strength are real. The starter lesson is 'put down the battery mushroom.'
Don’t use this for: Steel Path endurance · level-cap content · solo level-cap
Accessible mods and a working energy / survivability loop
Bring: Any gun — Brightbonnet is energy and Strength for you and the squad. Your starter rifle is enough. Plant the mushroom where you actually fight.
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/3 · required — 3 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/1 recommended
- Shards · optional — None listed
Investment: 3 Forma · Reactor · 2 specialised mods. Typical farm ~1–2 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
High confidence. How strongly the Codex recommends this for its stated purpose — not a test log. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Squad Greenhouse — Steel Path
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Squad Greenhouse — Steel PathPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Energy SiphonNightwave / alerts
- After that2–3 FormaOne slot at a time. Rank 30 after each polarize.
- FinalFirst Cap — Star ChartStar Chart · Moderate · 2–3 Forma
Upgrade from here
Squad Greenhouse — Steel Path
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Squad Greenhouse — Steel PathTonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Energy Siphon
One named gap. Nightwave / alerts
60 minutes
Energy Siphon, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Two farm routes, then a test run
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Energy Siphon
Nightwave / alerts
Who this is for
Play this build from zero
You just crawled out of the Deepmines with 150 health and a handful of mushrooms.
- Time to a playable copy
- Same day. Intensify, Stretch, Continuity. Press 2 at your feet.
- First mission to practice in
- A Venus or Earth Exterminate. You want a room you can plant in, not a sprinting Capture.
3 button drills · 10 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Plant loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Brightbonnet (2) at your feet. Wait for the pulse. Energy ticks. A Strength buff lands. Recast when you change rooms — the mushroom does not follow you.
- 2Stinkbrain (1) into a packed hall. Viral plus sleep. Enemies nap. Finishers are open. You can bounce on it like a trampoline.
- 3Reroot (3) is a panic sprodling: untargetable, heals, speed orbs. Also your passive — if you would have died with a mushroom down, you shrink and have to touch a glowing cap to get up.
- 4Sporespring (4) is a bouncing explosive. Starter can throw it at the Brightbonnet to make the pulses faster. Learn 2 first.
First mission — press these buttons
- 1
Plant Brightbonnet on the fight
2Press 2 where enemies actually are. Wait for the pulse. Energy and a Strength buff.
You will know it worked when: A glowing cap. A pulse ring. Energy ticking.
- 2
Stinkbrain a hallway
11. They sleep. Viral numbers. You can bounce on it.
- 3
Throw 4 at your 2
4Sporespring should bounce off Brightbonnet and make it pulse faster. That is the whole trick.
Common mistakes
Pressing 3 as your first button
Reroot is a costume and a panic. 2 is the frame.
When this feels easy
- 1Range modsSquad Greenhouse is next. Overextended is a Brightbonnet mod.
- 2Do not skip planting before a bossPassive revive needs a cap on the floor.
Parts checklist
0 of 10 owned. Tap How on anything you still need.
Dependencies
11 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●nokkoframe
- 2○Energy Siphonmod
- 3○Power Driftmod
- 4○Intensifymod
- 5○Primed Continuitymod
- 6○Stretchmod
- 7○Streamlinemod
- 8○Primed Flowmod
- 9○Vitalitymod
- 10○Redirectionmod
- 11○Arcane Energizearcane
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
- Energy Siphon
missing · Nightwave / alerts
Power Driftmissing · Unlock Lua
Intensifymissing · Fight Lieutenant Lech Kril
Primed Continuitymissing · Wait for Baro Ki'Teer
Stretchmissing · Enemy drops
Streamlinemissing · Enemy drops and early missions
Primed Flowmissing · Baro Ki'Teer
Vitalitymissing · Jackal
- Redirection
missing · Drops
Recommended
Arcane Energizemissing · Buy 20–40 Platinum worth
Optional. Brightbonnet is already an energy mushroom. Skip until you have it — Star Chart does not need Eidolon arcanes.
Strength
~145% (Intensify) — Brightbonnet's Strength buff and energy pulse both scale
Duration
155% mushroom lifetime
Range
145% pulse radius
You can park several mushrooms. Brightbonnet pulses on a timer. Stand in the circle.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 145%
- Duration
- 155%
- Range
- 145%
- Efficiency
- 130%
- Energy
- +281%
- Capacity
- 47 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Nokko mods
- AuraEnergy SiphonNightwave / alerts
- Exilus
Power DriftOrokin Vaults / Lua - 1
IntensifyMercury / Venus - 2
Primed ContinuityBaro Ki'Teer / relics - 3
StretchEnemy drops - 4
StreamlineEnemy drops - 5
Primed FlowBaro Ki'Teer / relics - 6
VitalityEarth / drops - 7RedirectionEnemy drops
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Energy Siphon | Nightwave / alerts | |
| Exilus | Power Drift | Orokin Vaults / Lua | |
| 1 | Intensify | Mercury / Venus | |
| 2 | Primed Continuity | Baro Ki'Teer / relics | |
| 3 | Stretch | Enemy drops | |
| 4 | Streamline | Enemy drops | |
| 5 | Primed Flow | Baro Ki'Teer / relics | |
| 6 | Vitality | Earth / drops | |
| 7 | Redirection | Enemy drops |
Any gun
Brightbonnet is energy and Strength for you and the squad. Your starter rifle is enough. Plant the mushroom where you actually fight.
Arcanes
Arcane Energize
Optional. Brightbonnet is already an energy mushroom. Skip until you have it — Star Chart does not need Eidolon arcanes.
Eidolon / trade
Archon shards
| # | Shard | Qty | Source | How |
|---|