Nokko
Nokko builds
Bounce House
Endgame5 FormaEndgameMedium confidenceSteel PathHelminthShards optional

NokkoBounce House

Endgame build. Roar over Stinkbrain. Sporespring seeks, bounces, explodes Toxin. Bounce it off your own mushrooms so they pulse twice as fast while the room melts.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Steel Path Exterminate, packed tiles, the Nokko who came to delete a hallway

Wrong drop or mechanic?

Don’t build this yet

First Cap first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Cap

Why this build?

Endgame for Steel Path Exterminate, packed tiles, the Nokko who came to delete a hallway

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel Path
  • Sporespring is the nuke. Brightbonnet is the engine. Roar is the Helminth that makes the explosions rude.
  • Order of buttons matters. Plant, bounce, then Roar. Reverse it and you Roar small.
  • Stinkbrain sleep is the cost. If you miss CC, a primer or a squad Limbo covers it.

Don’t use this for: Star Chart only · new accounts · players without Helminth

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Optional primerSporespring is Toxin crit. Viral from a primer or from leftover Stinkbrain muscle memory still helps. A beam that tags the bounce path is comfort, not required.

Alternative if…

My test

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Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Roar (Rhino)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · Helminth (Roar (Rhino)) · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First CapThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Corrosive ProjectionOpen Nightwave
  3. After that5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalBounce HouseEndgame · Endgame · 5 Forma

Helminth & shards

What to put on the body

Roar (Rhino) over Stinkbrain (1)

Stinkbrain is Viral sleep CC. Roar multiplies Sporespring's Toxin explosions and the guns you still shoot. Plant Brightbonnet first, Roar after the bounce so you Roar at the buffed Strength.

Helminth is locked. Tick it on Progress before you subsume.

  • 3–5 Tauforged Crimson · StrengthSporespring damage, Brightbonnet buff, Roar.Archon locked
  • 1 Amber · Casting Speed2, bounce 4, then 1 Roar.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Corrosive Projection

    One named gap. Open Nightwave

  2. 60 minutes

    Corrosive Projection, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Roar (Rhino)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Roar is on 1. You came to bounce Toxin off your own greenhouse.

Time to a playable copy
After Helminth Roar and a Strength stack.
First mission to practice in
SP Exterminate. Packed halls.

2 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Bounce loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Brightbonnet (2) in the tile.
  2. 2Sporespring (4) off the mushroom. It seeks, bounces, explodes. The mushroom starts pulsing twice as fast.
  3. 3Roar (1) now — you are riding the Brightbonnet Strength. Then throw more 4s.
  4. 4Reroot (3) if a stray shot would have downed you. Passive still needs a mushroom on the floor to glow-revive.

First mission — press these buttons

  1. 1

    Plant, bounce, Roar

    4

    2, 4 into the cap, then 1. Order matters.

  2. 2

    Keep bouncing

    4 is the gun. Mushrooms are the ammo. Recast 2 if the cap died.

Common mistakes

  • Roaring first

    You Roar small, then the mushroom buffs you. Reverse it.

When this feels easy

  1. 1Tau Strength shardsSporespring, Brightbonnet, and Roar all scale.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Molt Augmented

    missing · Unlock the Zariman

    Strength stacks. Sporespring and Roar both eat them.

  • Arcane Energize

    missing · Buy 20–40 Platinum worth

    4 is a spam button once mushrooms are down.

Optional

Helminth

Subsume Roar (Rhino) over Stinkbrain (1)

Stinkbrain is Viral sleep CC. Roar multiplies Sporespring's Toxin explosions and the guns you still shoot. Plant Brightbonnet first, Roar after the bounce so you Roar at the buffed Strength.

Strength

~280% Sporespring damage and Brightbonnet buff

Duration

145% mushroom lifetime so 4 has things to bounce on

Range

175% explosion radius and seek

Roar AFTER Brightbonnet is invigorated. Casting Roar first wastes the Strength pulse.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
313%
Duration
128%
Range
145%
Efficiency
45%
Energy
+275%
Capacity
55 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Nokko mods

  • AuraCorrosive ProjectionNightwave
  • ExilusPower DriftVaults / Lua
  • 1Blind RageOrokin Vaults
  • 2Transient FortitudeOrokin Vaults
  • 3Umbral IntensifyThe Sacrifice
  • 4StretchEnemy drops
  • 5Primed ContinuityBaro Ki'Teer
  • 6Primed FlowBaro / relics
  • 7EquilibriumThe New Strange

Optional primer

Sporespring is Toxin crit. Viral from a primer or from leftover Stinkbrain muscle memory still helps. A beam that tags the bounce path is comfort, not required.

Arcanes

Molt Augmented

Strength stacks. Sporespring and Roar both eat them.

Zariman

Arcane Energize

4 is a spam button once mushrooms are down.

Eidolon hunts

Archon shards

  • 1Crimson · StrengthSporespring damage, Brightbonnet buff, Roar.3–5 Tauforged · Netracells / EDA
  • 2Amber · Casting Speed2, bounce 4, then 1 Roar.1 · EDA
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