
Koumei — First Roll
Starter build. Omamori before you walk in. Kumihimo across the door. Omikuji when you can finish the challenge. Bunraku the clump.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Star Chart, first Koumei, learning the dice
Wrong drop or mechanic?
Why this build?
Starter for Star Chart, first Koumei, learning the dice
Health: Inventory unknown — Mark what you own. Until then this is a recommendation, not a test you failed.
- Koumei is a dice maiden, not a nuke. Omamori is why you live. Decrees are why you scale.
- Triple sixes is real and rare. Play the average roll, enjoy the jackpot.
- Do not skip 3. Ever. The rest of the kit assumes you have charms up.
Don’t use this for: Steel Path endurance · level-cap content
0 Forma, basic mods, no Helminth or shards required
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Any status gun — Her passive slaps random statuses on one weapon every so often. A status primary loves it. Do not overthink the first roll.
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/2 · required — 2 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/1 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 2 Forma · Reactor · 1 shard. Typical farm ~1–2 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
High confidence. How strongly the Codex recommends this for its stated purpose — not a test log. Verification is separate: Codex Checked against Update 43.5.
Your next step
Open First Roll — Star Chart
The next rung on this frame is unlocked. Mark I run this, then step up.
First Roll — Star ChartPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Steel ChargeInvasion / Nightwave
- After that0–2 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
- FinalFirst RollStarter · Starter · 0–2 Forma
Upgrade from here
First Roll — Star Chart
Omamori before you walk in. Kumihimo across the door. Omikuji when you can finish the challenge. Bunraku the clump. Primed Continuity and Primed Flow are the first real upgrade — not Blind Rage.
Open First Roll — Star ChartHelminth & shards
What to put on the body
- 1 Amber · Casting Speed — Omamori and Bunraku animations are long. Shorten them.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Steel Charge
One named gap. Invasion / Nightwave
60 minutes
Steel Charge, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Steel Charge
Invasion / Nightwave
Who this is for
Play this build from zero
You just left the shrine with a Koumei and have never recast a charm.
- Time to a playable copy
- Same day. Vitality, Intensify, Continuity.
- First mission to practice in
- An Earth Exterminate. You want to see charms pop and threads sting.
3 button drills · 11 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Dice loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Omamori (3) before every room. Charms pop instead of you dying. Triple sixes is invulnerability — celebrate, do not bank on it.
- 2Kumihimo (1) across a doorway. Enemies who touch the threads eat a random elemental status. Triple sixes is every element at once.
- 3Omikuji (2) when you can actually finish the challenge. Hold to reject a bad roll. A Decree is a Duviri-style buff that lasts the mission.
- 4Bunraku (4) a pack in front of you. They become marionettes covered in statuses. Triple sixes hits behind you too.
First mission — press these buttons
- 1
Charms on at the door
3Press 3. A handful of talismans orbit you. Walk in.
You will know it worked when: Charms. Hits that heal instead of hurt.
- 2
Thread a doorway
11 across the hall. Enemies who run through twitch with a random element.
- 3
Read Omikuji before you accept
22. If it says 'get 20 headshots' in a hallway of doors, hold 2 to reject.
Common mistakes
Letting charms sit at zero
You are a 122-shield frame. Recast 3 in cover.
When this feels easy
- 1Umbral VitalityThe heal pool. Next config.
- 2Casting speed shard3 and 4 feel slow until you have one.
Parts checklist
0 of 11 owned. Tap How on anything you still need.
Dependencies
13 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●koumeiframe
- 2○Steel Chargemod
- 3○Power Driftmod
- 4○Intensifymod
- 5○Continuitymod
- 6○Stretchmod
- 7○Streamlinemod
- 8○Flowmod
- 9○Vitalitymod
- 10○Steel Fibermod
- 11○Arcane Blessingarcane
- 12○Amber · Casting Speedshard
- 13○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
- Steel Charge
missing · Invasion / Nightwave
Power Driftmissing · Unlock Lua
Intensifymissing · Fight Lieutenant Lech Kril
Continuitymissing · Run low-level Defense or Survival
Stretchmissing · Enemy drops
Streamlinemissing · Enemy drops and early missions
Flowmissing · Enemy drops

Steel Fibermissing · Enemy drops
Recommended
Optional
Amber · Casting Speedmissing · Earn Amber shards
Omamori and Bunraku animations are long. Shorten them.
Watch it played
YouTube for this loadout
This is how Koumei rolls! (by cheating)
Omamori, decrees, Bunraku. Fate's Weave kit.
Strength
~145%
Duration
145%
Range
145%
Omamori charm count is a dice roll, not a mod. Strength fattens the heal. Range is threads and Bunraku cone.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 145%
- Duration
- 130%
- Range
- 145%
- Efficiency
- 130%
- Energy
- +150%
- Capacity
- 43 / 69
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Koumei mods
- AuraSteel ChargeInvasion / Nightwave
- Exilus
Power DriftOrokin Vaults / Lua - 1
IntensifyMercury / Venus - 2
ContinuityEnemy drops - 3
StretchEnemy drops - 4
StreamlineEnemy drops - 5
FlowEnemy drops - 6
VitalityOmamori heals. A health bar gives it something to fill.Earth / drops - 7
Steel FiberEnemy drops
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Steel Charge | Invasion / Nightwave | |
| Exilus | Power Drift | Orokin Vaults / Lua | |
| 1 | Intensify | Mercury / Venus | |
| 2 | Continuity | Enemy drops | |
| 3 | Stretch | Enemy drops | |
| 4 | Streamline | Enemy drops | |
| 5 | Flow | Enemy drops | |
| 6 | VitalityOmamori heals. A health bar gives it something to fill. | Earth / drops | |
| 7 | Steel Fiber | Enemy drops |
Any status gun
Her passive slaps random statuses on one weapon every so often. A status primary loves it. Do not overthink the first roll.
Arcanes
Arcane Blessing
Health orbs raise max HP. Skip until you have it.
Duviri / trade
Archon shards
- 1
Amber · Casting SpeedOmamori and Bunraku animations are long. Shorten them.1 · Archon Hunt
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Amber · Casting SpeedOmamori and Bunraku animations are long. Shorten them. | 1 | Archon Hunt |