Dagath
Dagath builds
Doomed Guns
Endgame4 FormaEndgameMedium confidenceSteel PathHelminthShards optional

DagathDoomed Guns

Endgame build. Eclipse or Roar over Wyrd Scythes. Spirit doubles crit on Doomed targets. You are a weapon platform with a cheat death.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Incarnons, crit guns, people who picked Dagath for Grave Spirit not horses

Wrong drop or mechanic?

Don’t build this yet

First Doom first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Doom

Why this build?

Endgame for Incarnons, crit guns, people who picked Dagath for Grave Spirit not horses

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel Path
  • Grave Spirit is a unique crit-damage buff. Weapon-platform Dagath is real.
  • Spectral Spirit means you do not need 1 to apply Doom. That slot is Helminth bait.
  • Horses are still there. Press 4 when armor laughs at the Incarnon.

Don’t use this for: ability-nuke as the damage · players without Helminth

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Crit primaryA crit Incarnon or a melee. Grave Spirit is a crit-damage coat, doubled on Doomed. That is the gun buff.

Alternative if…

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Readiness

Inventory unknown

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  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Eclipse (Mirage) or Roar (Rhino)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · Helminth (Eclipse (Mirage) or Roar (Rhino)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First DoomThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Growing PowerThe Silver Grove quest
  3. After that4 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalDoomed GunsEndgame · Endgame · 4 Forma

Farm the gap

Helminth & shards

What to put on the body

Eclipse (Mirage) or Roar (Rhino) over Wyrd Scythes (1)

You will not press 1. Eclipse while you shoot Doomed crit-buffed targets is greedy. Roar if the squad wants the buff. Spectral Spirit still paints Doom so Cavalry still strips when you bother to press 4.

Helminth is locked. Tick it on Progress before you subsume.

  • 3 Crimson · StrengthCrit coat and subsume.Archon locked
  • 2 Violet · Primary critThe gun is the nuke.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Eclipse (Mirage) or Roar (Rhino)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You picked Dagath so your Incarnon could crit harder.

Time to a playable copy
After Eclipse or Roar over Scythes.
First mission to practice in
A long Exterminate. You want Doomed crits, not horses.

1 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Crit-coat loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Spectral Spirit (3). You are a ghost and everything you shoot is Doomed.
  2. 2Eclipse or Roar (1).
  3. 3Shoot. Spirit's crit is doubled on those Doomed targets.
  4. 4Cavalry (4) if a hallway needs strip. Optional on this config.

First mission — press these buttons

  1. 1

    Ghost, buff, shoot

    3 1

    3, 1, click heads. They are Doomed because you are a ghost.

Common mistakes

  • Skipping Doom apply

    Without Spirit's 100% Doom, the doubled crit is off. Press 3.

When this feels easy

  1. 1Violet crit shardsThe gun is the build.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Growing Power

    missing · The Silver Grove quest

  • Power Drift

    missing · Unlock Lua

  • Spectral Spirit

    missing · Red Veil / The Perrin Sequence · 25,000 standing

  • Blind Rage

    missing · Run Orokin Vaults

  • Narrow Minded

    missing · Orokin Vaults

    Spirit duration.

  • Umbral Intensify

    missing · Finish The Sacrifice

  • Primed Continuity

    missing · Wait for Baro Ki'Teer

  • Primed Flow

    missing · Baro Ki'Teer

  • Rolling Guard

    missing · Arbitrations

  • Eclipse

    missing · Helminth

    You will not press 1. Eclipse while you shoot Doomed crit-buffed targets is greedy. Roar if the squad wants the buff. Spectral Spirit still paints Doom so Cavalry still strips when you bother to press 4.

  • Roar (Rhino)

    missing · Own Rhino

    You will not press 1. Eclipse while you shoot Doomed crit-buffed targets is greedy. Roar if the squad wants the buff. Spectral Spirit still paints Doom so Cavalry still strips when you bother to press 4.

Recommended

  • Arcane Rage

    missing · Eidolon / trade

    Primary damage. Spirit already multiplied crit.

  • Molt Augmented

    missing · Unlock the Zariman

    Strength for Eclipse / Roar / Spirit.

Optional

Helminth

Subsume Eclipse (Mirage) or Roar (Rhino) over Wyrd Scythes (1)

You will not press 1. Eclipse while you shoot Doomed crit-buffed targets is greedy. Roar if the squad wants the buff. Spectral Spirit still paints Doom so Cavalry still strips when you bother to press 4.

Strength

~220% Eclipse / Roar + Spirit crit

Duration

180%+ Spirit

Range

100–145%

Duration is Spirit uptime. Strength is the crit coat and the subsume.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
258%
Duration
254%
Range
34%
Efficiency
45%
Energy
+275%
Capacity
54 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Dagath mods

  • AuraGrowing PowerSilver Grove
  • ExilusPower DriftVaults
  • 1Spectral SpiritRed Veil / Perrin · 25k
  • 2Blind RageVaults
  • 3Narrow MindedSpirit duration.Vaults
  • 4Umbral IntensifyThe Sacrifice
  • 5Primed ContinuityBaro
  • 6Primed FlowBaro
  • 7Rolling GuardArbitrations

Crit primary

A crit Incarnon or a melee. Grave Spirit is a crit-damage coat, doubled on Doomed. That is the gun buff.

Arcanes

Arcane Rage

Primary damage. Spirit already multiplied crit.

Eidolon

Molt Augmented

Strength for Eclipse / Roar / Spirit.

Zariman

Archon shards

  • 1Crimson · StrengthCrit coat and subsume.3 · Netracells
  • 2Violet · Primary critThe gun is the nuke.2 · EDA
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