
Dagath — Grave Gloom
Endgame build. Gloom over Wyrd Scythes. Slow soup, Doom marks, horses through molasses. You become a ghost in a bubble.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Solo endurance, Defense, people who want the tile to stop moving
Wrong drop or mechanic?
Don’t build this yet
First Doom first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First DoomWhy this build?
Endgame for Solo endurance, Defense, people who want the tile to stop moving
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Scythes are redundant once Spirit applies Doom. Gloom is the survive subsume.
- You lose the cheap Viral applicator. Horses still Viral. A primer still helps.
- Range on Gloom is the product. Overextended looks ugly and plays well.
Don’t use this for: Capture / short missions · Exterminate speedruns · players without Helminth
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Any gun — A status primary. Gloom wants you standing in it. Cavalry still wants Doom.
Alternative if…
- You don’t have Helminth yet → First Doom
- Star Chart only → First Doom
- New account or low investment → First Doom
- This is too much Forma / cost → Phantom Stampede — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Gloom (Sevagoth)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · Helminth (Gloom (Sevagoth)) · 2 shards · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First DoomThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Corrosive ProjectionOpen Nightwave
- After that4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalGrave GloomEndgame · Endgame · 4 Forma
Farm the gap
- Spectral Spirit — Spectral Spirit
Helminth & shards
What to put on the body
Gloom (Sevagoth) over Wyrd Scythes (1)
Scythes are the usual dump once Spectral Spirit is applying Doom for you. Gloom slows the tile and leeches into the 566 HP pool. Horses then run a parade through statues.
Helminth is locked. Tick it on Progress before you subsume.
- 3 Crimson · Strength — Gloom slow + horse strip.Archon locked
- 1 Amber · Casting Speed — Bubble, ghost, horses.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Corrosive Projection
One named gap. Open Nightwave
60 minutes
Corrosive Projection, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Gloom (Sevagoth)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Corrosive Projection
Open Nightwave
Who this is for
Play this build from zero
Solo endurance. Helminth is online.
- Time to a playable copy
- After Gloom over Scythes.
- First mission to practice in
- A Defense. Bubble the pod.
2 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Soup loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Gloom (1) as you enter. The room crawls.
- 2Spectral Spirit (3). Doom applies from guns and horses.
- 3Cavalry (4) through the soup. Strip and Viral (horses still Viral).
- 4Stand in the bubble. Leech plus ghost form is the tank.
First mission — press these buttons
- 1
Gloom the tile
11. Everything crawls.
- 2
Ghost and horses
3 43 then 4. Soup plus stampede.
Common mistakes
Gloom with no range
Overextended is the radius. Strength still needs to slow.
When this feels easy
- 1A Viral primer if you miss scythesHorses still Viral. Heavies still like a primer.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
18 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●dagathframe
- 2○Corrosive Projectionmod
- 3○Cunning Driftmod
- 4○Spectral Spiritaugment
- 5○Blind Ragemod
- 6○Overextendedmod
- 7○Primed Continuitymod
- 8○Equilibriummod
- 9○Primed Flowmod
- 10○Rolling Guardmod
- 11○Arcane Energizearcane
- 12○Molt Augmentedarcane
- 13○Crimson · Strengthshard
- 14○Amber · Casting Speedshard
- 15○Gloomhelminth
- 16○Helminth · Gloom (Sevagoth)unlock
- 17○Steel Pathunlock
- 18○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Corrosive Projectionmissing · Open Nightwave
Cunning Driftmissing · Lua Halls of Ascension
- Spectral Spirit
missing · Red Veil / The Perrin Sequence · 25,000 standing
Blind Ragemissing · Run Orokin Vaults

Primed Continuitymissing · Wait for Baro Ki'Teer
- Equilibrium
missing · The New Strange / drops
Primed Flowmissing · Baro Ki'Teer
- Rolling Guard
missing · Arbitrations
- Gloom
missing · Helminth
Scythes are the usual dump once Spectral Spirit is applying Doom for you. Gloom slows the tile and leeches into the 566 HP pool. Horses then run a parade through statues.
Recommended
Arcane Energizemissing · Buy 20–40 Platinum worth
Gloom drains. Ghost orbs help. Energize still helps more.

Optional
Helminth
Subsume Gloom (Sevagoth) over Wyrd Scythes (1)
Scythes are the usual dump once Spectral Spirit is applying Doom for you. Gloom slows the tile and leeches into the 566 HP pool. Horses then run a parade through statues.
Strength
~220%+ Gloom slow and Cavalry strip
Duration
155%
Range
175%+ Gloom radius
You gave up automatic Viral from scythes. Bring a Viral primer or Nourish on a different config.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 139%
- Duration
- 155%
- Range
- 205%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 51 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Dagath mods
- Aura
Corrosive ProjectionNightwave - Exilus
Cunning DriftLua - 1Spectral SpiritRed Veil / Perrin · 25k
- 2
Blind RageVaults - 3
OverextendedGloom radius.Vaults - 4
Primed ContinuityBaro - 5EquilibriumThe New Strange
- 6
Primed FlowBaro - 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Corrosive Projection | Nightwave | |
| Exilus | Cunning Drift | Lua | |
| 1 | Spectral Spirit | Red Veil / Perrin · 25k | |
| 2 | Blind Rage | Vaults | |
| 3 | OverextendedGloom radius. | Vaults | |
| 4 | Primed Continuity | Baro | |
| 5 | Equilibrium | The New Strange | |
| 6 | Primed Flow | Baro | |
| 7 | Rolling Guard | Arbitrations |
Any gun
A status primary. Gloom wants you standing in it. Cavalry still wants Doom.
Arcanes
Arcane Energize
Gloom drains. Ghost orbs help. Energize still helps more.
Eidolon
Molt Augmented
Strength.
Zariman
Archon shards
- 1
Crimson · StrengthGloom slow + horse strip.3 · Netracells - 2
Amber · Casting SpeedBubble, ghost, horses.1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthGloom slow + horse strip. | 3 | Netracells | |
| 2 | Amber · Casting SpeedBubble, ghost, horses. | 1 | EDA |