Ash
Ash builds
Fatal Teleport
Steel Path3–4 FormaAdvancedMedium confidenceBossesShards optional

AshFatal Teleport

Steel Path build. Press 3, enemy dies. Fatal Teleport plus Savage Silence is a finisher factory.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Eximus hunting, Liches, anyone who likes teleport-stab-repeat

Wrong drop or mechanic?

Why this build?

Steel Path for Eximus hunting, Liches, anyone who likes teleport-stab-repeat

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Bosses
  • Fatal Teleport is the augment that makes 3 a gun.
  • Savage Silence (Helminth) is the usual partner. If you keep Shuriken, Seeking Shuriken still strips before the stab.
  • This is slower than Wrathful Clones in a packed tile and faster on single threats.

Don’t use this for: stationary Defense · players without Fatal Teleport

Stronger mods, Arcanes, real synergy

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Melee (finisher)A heavy-attack or high-finisher melee. Finishers ignore armor. Strength still multiplies Fatal Teleport.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Wrathful Clones — Optimised

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Wrathful Clones — Optimised

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Steel ChargeInvasion / Nightwave
  2. After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
  4. FinalFatal TeleportSteel Path · Advanced · 3–4 Forma

Upgrade from here

Wrathful Clones — Optimised

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Wrathful Clones — Optimised

Farm the gap

  • Ash augmentsSeeking Shuriken · Fatal Teleport · Rising Storm · Teleport Rush

Helminth & shards

What to put on the body

  • 2 Amber · Casting SpeedTeleport is your fire rate.Archon locked
  • 2 Crimson · StrengthBigger finisher numbers.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Steel Charge

    One named gap. Invasion / Nightwave

  2. 60 minutes

    Steel Charge, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You like pressing one button and watching an Eximus fold.

Time to a playable copy
Once Fatal Teleport is bought from Red Veil or Arbiters.
First mission to practice in
Any Exterminate with Eximus spawns. Sanctuary Onslaught also works.

3 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Stab loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Smoke Screen (2).
  2. 2If you subsumed Silence (Banshee) over Shuriken, cast it — Savage Silence opens finishers and multiplies them.
  3. 3Teleport (3) every heavy. Fatal Teleport does the animation for you. Energy comes back on the kill.
  4. 4Blade Storm (4) only when a clump is too big to stab one at a time.

First mission — press these buttons

  1. 1

    Cloak

    2

    Smoke Screen.

  2. 2

    Point at a heavy, press 3

    3

    Fatal Teleport skip-animates a Finisher. They should die. Energy refunds.

    You will know it worked when: Instant stab. You pop out on the corpse.

  3. 3

    Repeat

    This is a rhythm game. Casting speed shards make it a machine gun.

Common mistakes

  • Teleporting full-health Ancients with no Strength

    Fatal still needs the melee to actually kill. Upgrade the blade or the Strength.

When this feels easy

  1. 1Savage Silence subsumeIf finishers feel small, put Silence over Shuriken and slot Savage Silence.
  2. 2Casting speed shardsTeleport is fire rate.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1ashframe
  2. 2Steel Chargemod
  3. 3Cunning Driftmod
  4. 4Fatal Teleportaugment
  5. 5Blind Ragemod
  6. 6Primed Continuitymod
  7. 7Stretchmod
  8. 8Primed Flowmod
  9. 9Equilibriummod
  10. 10Umbral Intensifymod
  11. 11Arcane Crepusculararcane
  12. 12Arcane Energizearcane
  13. 13Amber · Casting Speedshard
  14. 14Crimson · Strengthshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Crepuscular

    missing · Duviri / trade

    You are invisible between teleports.

  • Arcane Energize

    missing · Buy 20–40 Platinum worth

    Teleport spam is an energy hobby.

Optional

Strength

~200%+

Duration

155%+ for Smoke and Silence

Range

145–175% so Silence covers the tile

Fatal Teleport auto-finishers on Teleport. Kill refunds energy.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
243%
Duration
155%
Range
160%
Efficiency
45%
Energy
+275%
Capacity
47 / 69

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Ash mods

  • AuraSteel ChargeInvasion / Nightwave
  • ExilusCunning DriftLua Halls
  • 1Fatal TeleportThe whole build. Teleport becomes an instant Finisher.Red Veil / Arbiters · 25k
  • 2Blind RageOrokin Vaults
  • 3Primed ContinuityBaro Ki'Teer
  • 4StretchEnemy drops
  • 5Primed FlowBaro / relics
  • 6EquilibriumThe New Strange
  • 7Umbral IntensifyThe Sacrifice

Melee (finisher)

A heavy-attack or high-finisher melee. Finishers ignore armor. Strength still multiplies Fatal Teleport.

Arcanes

Arcane Crepuscular

You are invisible between teleports.

Duviri / trade

Arcane Energize

Teleport spam is an energy hobby.

Eidolon hunts

Archon shards

  • 1Amber · Casting SpeedTeleport is your fire rate.2 · EDA
  • 2Crimson · StrengthBigger finisher numbers.2 · Netracells
FarmAll builds
Lotus emblemWARFRAMEWarframeGodBuilds

Not affiliated with Digital Extremes Ltd.

No login required to use the Codex. Collection, bookmarks and tests stay in this browser. Connecting a public Warframe profile is optional and never takes a Warframe password.

Press ? for shortcuts. · Sitemap · Security · Privacy · Connector · XML · robots.txt