
Oraxia — Toxin Platform
Endgame build. Silken Stride Toxin on guns, health tank, Nourish over Web. Latch for invis. Shoot.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Incarnon Toxin/Viral guns, health-tank endurance, the 2026 spider gunner
Wrong drop or mechanic?
Don’t build this yet
First Silk first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First SilkWhy this build?
Endgame for Incarnon Toxin/Viral guns, health-tank endurance, the 2026 spider gunner
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Silken Stride is a health multiplier, a Toxin primer, a status-immunity cloak, and a grapple. That is the frame.
- Persistence plus status immunity is the 2026 health-tank joke people clip.
- Web is gone. If a room needs CC, Brood and Kiss still exist — or keep Web and lose Nourish.
Don’t use this for: ability-nuke as the damage · solo level-cap · players without Helminth
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Toxin / Viral primary — Stride adds Toxin. Nourish adds Viral. A status incarnon becomes a chemistry set. Wall-latch Crepuscular if you also cloaked.
Alternative if…
- You don’t have Helminth yet → First Silk
- Star Chart only → First Silk
- New account or low investment → First Silk
- This is too much Forma / cost → Toxin Platform — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/5 · required — 5 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Nourish (Grendel)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 5 Forma · Reactor · Helminth (Nourish (Grendel)) · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First SilkThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Combat DisciplineArbitrations
- After that5 FormaOne slot at a time. Rank 30 after each polarize.
- LaterEmerald · Toxin status damageHelminth and shards are the last rungs. They are not the Starter.
- FinalToxin Platform — EndgameEndgame · Endgame · 5 Forma
Helminth & shards
What to put on the body
Nourish (Grendel) over Webbed Embrace (2)
Web is her Helminth and the usual dump. Nourish is Viral plus energy, and it plays with Toxin guns. Keep Web if you need the cocoon CC more than the gun buff.
Helminth is locked. Tick it on Progress before you subsume.
- 2 Tauforged Emerald · Toxin damage — Guns already have Toxin from Stride. Lean in.Archon locked
- 3 Tauforged Crimson · Strength — Health multiplier and Nourish.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Combat Discipline
One named gap. Arbitrations
60 minutes
Combat Discipline, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Nourish (Grendel)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Combat Discipline
Arbitrations
Who this is for
Play this build from zero
You subsumed Web for Nourish and brought a real gun.
- Time to a playable copy
- After Nourish is injected and Persistence or Blessing is slotted.
- First mission to practice in
- Steel Path Exterminate. 4 never drops. Latch, shoot, Kiss to heal.
2 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Stride loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Stride (4) never drops. If it drops, you are 125 armor in a trench coat.
- 2Nourish (2).
- 3Latch a wall. Invis. Shoot. Kills Toxin-burst from Stride.
- 4Kiss (1) to refill HP and energy. Brood (3) if you still want Scuttlers.
First mission — press these buttons
- 1
Stride and Nourish
4 24, then 2. Health fat. Guns Viral-Toxin.
- 2
Latch, shoot, Kiss to refill
Invis from the wall. Orbs from 1. Persistence laughs at status because 4 immune'd you.
Common mistakes
Letting Stride expire to 'save energy'
You just turned off the health multiplier, the Toxin, and the immunity. Kiss an orb instead.
When this feels easy
- 1Persistence is the memeStatus immunity is the reason it works. If 4 drops, you drop.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
18 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●oraxiaframe
- 2○Combat Disciplinemod
- 3○Power Driftmod
- 4○Blind Ragemod
- 5○Umbral Intensifymod
- 6○Umbral Vitalitymod
- 7○Adaptationmod
- 8○Equilibriummod
- 9○Primed Flowmod
- 10○Primed Continuitymod
- 11○Arcane Persistencearcane
- 12○Arcane Blessingarcane
- 13○Emerald · Toxin status damageshard
- 14○Crimson · Strengthshard
- 15○Nourishhelminth
- 16○Helminth · Nourish (Grendel)unlock
- 17○Steel Pathunlock
- 18○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
- Combat Discipline
missing · Arbitrations
If you run Arcane Persistence / Blessing loops. Otherwise Growing Power.
Power Driftmissing · Unlock Lua
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
- Umbral Vitality
missing · The Sacrifice
- Adaptation
missing · Arbitration / Arbitrations
- Equilibrium
missing · The New Strange / drops
Primed Flowmissing · Baro Ki'Teer
Primed Continuitymissing · Wait for Baro Ki'Teer
- Nourish
missing · Helminth
Web is her Helminth and the usual dump. Nourish is Viral plus energy, and it plays with Toxin guns. Keep Web if you need the cocoon CC more than the gun buff.
Recommended
Arcane Persistencemissing · Finish The Old Peace
Health tank that hates status. Stride's status immunity is why this pairing is famous.
Optional
Emerald · Toxin status damagemissing · Elite Temporal Archimedea
Guns already have Toxin from Stride. Lean in.

Watch it played
YouTube for this loadout
Oraxia: Perfected
Invincibility Silken Stride and the 2026 Sobek synergy.
Helminth
Subsume Nourish (Grendel) over Webbed Embrace (2)
Web is her Helminth and the usual dump. Nourish is Viral plus energy, and it plays with Toxin guns. Keep Web if you need the cocoon CC more than the gun buff.
Strength
~250% (Stride health ×2 from Strength, Toxin weapon bonus, Nourish)
Duration
155% Nourish
Range
145%
Stride health bonus is multiplicative with Strength. Persistence (health-tank arcane) is uniquely good here because 4 also gives status immunity.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 269%
- Duration
- 155%
- Range
- 100%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 56 / 67
2 Umbral pieces
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Oraxia mods
- AuraCombat DisciplineIf you run Arcane Persistence / Blessing loops. Otherwise Growing Power.Arbitrations
- Exilus
Power DriftVaults / Lua - 1
Blind RageVaults - 2
Umbral IntensifyThe Sacrifice - 3Umbral VitalityThe Sacrifice
- 4AdaptationArbitrations
- 5EquilibriumThe New Strange
- 6
Primed FlowBaro - 7
Primed ContinuityBaro
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Combat Discipline If you run Arcane Persistence / Blessing loops. Otherwise Growing Power. | Arbitrations | |
| Exilus | Power Drift | Vaults / Lua | |
| 1 | Blind Rage | Vaults | |
| 2 | Umbral Intensify | The Sacrifice | |
| 3 | Umbral Vitality | The Sacrifice | |
| 4 | Adaptation | Arbitrations | |
| 5 | Equilibrium | The New Strange | |
| 6 | Primed Flow | Baro | |
| 7 | Primed Continuity | Baro |
Toxin / Viral primary
Stride adds Toxin. Nourish adds Viral. A status incarnon becomes a chemistry set. Wall-latch Crepuscular if you also cloaked.
Arcanes
Arcane Persistence
Health tank that hates status. Stride's status immunity is why this pairing is famous.
1999 / trade
Arcane Blessing
Max HP stacks from Kiss orbs. Stride doubles them.
Cetus
Archon shards
- 1
Tauforged Emerald · Toxin damageGuns already have Toxin from Stride. Lean in.2 · EDA - 2
Tauforged Crimson · StrengthHealth multiplier and Nourish.3 · Netracells
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Tauforged Emerald · Toxin damageGuns already have Toxin from Stride. Lean in. | 2 | EDA | |
| 2 | Tauforged Crimson · StrengthHealth multiplier and Nourish. | 3 | Netracells |