Garuda Prime · The kit
Spend health, print energy, mark the room
Garuda is a health caster. Bloodletting (3) is the battery — never Helminth it. Seeking Talons is the 2026 room. Altar refunds the health you spent. Dread Mirror is a shield you often replace with Gloom or Nourish.
Health
270 → 370
Shields
270 → 370
Armor
315 → 315
Energy
140 → 190

Blood Feud
Each kill temporarily raises Garuda's damage, stacking to a cap. If no melee is equipped she fights with her talons. The damage stacking is free — keep killing. The talons are a backup, not a reason to skip a real melee forever.
Dread Mirror
25Yank life from a target into a facing shield that absorbs damage. Weak enemies can die on the yank. Hold 1 to hurl the stored damage as a projectile. Dread Ward (augment) grants invulnerability after an instant-kill yank. Common Helminth slot once Gloom or Nourish is online — the shield is honest, the rest of the kit is better.
- Cost
- 25 energy
- Hold
- Throw stored damage
- Dread Ward
- Invuln after an execute yank
Blood Altar
50Pin a victim on a talon altar. Anyone in range leeches health. Multiple Altars can exist. Duration is the drip. Strength is the heal. Blood Forge reloads your weapons when you cast it, paid in health. Do not Altar a target that dies instantly — you wasted the tether.
- Cost
- 50 energy
- Scales with
- Duration (uptime) · Strength (heal) · Range (radius)
Bloodletting
50% current HP · fills energyAlways half of current HP, always a full-ish energy dump scaled by how much you paid. Status effects wipe. This is why Garuda does not need Energize as a crutch. Helminthing 3 deletes the identity. Health tank so there is a bar to spend. Altar, Gloom, or Blessing puts it back.
- Cost
- 50% current health
- Refund
- Energy · Strength does not change this
- Also
- Full status cleanse
Seeking Talons
100Charge the targeting radius, release, talons home. Survivors are primed for Slash. Range is the room. Blending Talons adds extra statuses so 4 is a primer as well as a bleed. Weapon configs Helminth this for Nourish and keep Bloodletting.
- Cost
- 100 energy
- Hold
- Grow mark radius (Range-scaled)
- Blending Talons
- Extra status effects
The Garuda loop
01
Altar a body.
02
Bloodletting whenever energy dips.
03
Talons the pack, or shoot if you subsumed 4.
04
Do not stand on empty health with no Altar.
Augments
Dread Mirror
Dread Ward
Instant-killing with Dread Mirror grants brief invulnerability.
Steel Meridian / Red Veil · 25,000 standing
Blood Altar
Blood Forge
Casting Blood Altar reloads your equipped weapons at a health cost.
Steel Meridian / Red Veil · 25,000
Seeking Talons
Blending Talons
Talons apply additional Status Effects.
Steel Meridian / Red Veil · 25,000
YouTube
Watch the kit
Garuda, Nagantaka, and Corvas Prime triple guide
Bloodletting energy and Seeking Talons. The kit still holds; skip pre-rework talon videos.
Garuda now FULLY BREAKS Warframe in 2026!
Seeking Talons slash room plus Bloodletting energy. 2026 Garuda, not 2021.